“The Interactive Design and Game Development department alone has been using Unreal Engine for more than 15 years,” says Fu. “After working with several game engines, we found that Unreal Engine’s software interface was the most conducive for teaching our large population of artists and designers. Its user-friendliness helped artists create interactive content, while still allowing the more technical to use Blueprints or code to make actual playable games.
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Dan Bartlett is the Associate Dean for the School of Digital Media at Savannah College of Art & Design (SCAD). Dan has a wealth of experience as an animation visual development artist. He’s worked across feature-length and long-form television animation production, live action filmmaking, virtual production pipelines, and virtual reality experiences. Dan specializes in teaching animation concept design, 2D & 3D character performance, and digital painting through practice-led workshops. |