Unterrichtspläne

Building an Obstacle Course: Collision Detection, Triggers, and Events in Fortnite Creative

Computer Science and Engineering
Fortnite Creative
Hour of Code
Have you ever made your own obstacle course at home, outside, or in school or camp? In this activity, students will leverage computer programming concepts of collision detection and event-driven design to create an obstacle course.

Overview

Obstacle courses have been a great source of entertainment as well as a test of ability since the 1800’s. Generally speaking, an obstacle course is a timed competition where the player has to complete a course that has many challenges along the way. The player needs to demonstrate speed, strength, agility, and sometimes a cunning mind to outsmart certain challenges.

Have you ever made your own obstacle course at home, outside, or in school or camp? Have you ever seen any programs or videos of people or animals trying to complete an obstacle course?

We are going to use Fortnite Creative to create an entertaining and challenging obstacle course. While creating our course, we will be leveraging the computer programming concepts of collision detection and event-driven design.

READY, SET, BUILD!
 

Students will be able to:

  • Demonstrate an understanding of collision detection and events as computer science concepts.
  • Apply the understanding of collision, triggers, and events in the context of a game.
  • Create an obstacle course with challenges that incorporate the use of collision detection, events, and triggers.
 

Subject

Computer Science and Engineering
 

Grade level

Grades 8 - 12 (Ages 13+)


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  • Kurslänge:1 Stunde 0 Minuten
  • Geschrieben von:Steve Isaacs and Brian Dickman
  • Veröffentlichungsdatum:12-2020